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Author Topic: About HDR effects  (Read 780 times)
Rutrem
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« on: August 19, 2008, 08:02:07 AM »

Hi
I wish to know if i have to ad any script in the OPR files to enable the HDR effects.
In the World editor the HDReffects works fine, but when i run the level, nothing, the changes i made in the editor are not applzed to the geometry.
In the BV the HDR effects was added automaticlly , no scripting in the OPR.
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pixel_legolas
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« Reply #1 on: August 19, 2008, 08:54:23 AM »

Did a search on forums but couldnt find but i am sure that i have seen the script for it. There is a cript that you place in your main.gsl. Someone knows this and will post soon Smiley
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Rutrem
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« Reply #2 on: August 19, 2008, 09:12:35 AM »

Maybe does not works properlly becouse i use an BV template(FPS template)?

... thnx for the tip, ill take a look at the main.gsl,
thnx Legolas , as always Grin
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Ron
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« Reply #3 on: August 19, 2008, 10:48:17 AM »

It got me too  Grin - Here is the thread you need:

http://www2.gamecore.ca/forums/index.php?topic=33.0
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hikmayan
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« Reply #4 on: August 19, 2008, 02:29:24 PM »

Thanks for reminding me ....I missed that thread. HDR effects are sweet if all goes well .
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gekido
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« Reply #5 on: August 29, 2008, 05:05:59 PM »

Trying to decide if this is a bug or not - you can enable / disable them via the scripting function, but imo if you have HDR enabled for a world, it should automatically be enabled when the world gets loaded.  This obviously seems like the most 'user-friendly' solution for this, yes?
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Jim
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« Reply #6 on: August 29, 2008, 06:14:27 PM »

Yeah I think that based on how the world sets it up it should be.... Unless it is purposely disabled by script....
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Ransom
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« Reply #7 on: August 29, 2008, 11:08:55 PM »

The project's config file should have priority. 

On a similar note, the editor's config must be set for the shadow specs you want in order for you to see them when you launch your project from within the editor.  It would make more sense for the project's config to be accessed when setting this up.
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