hi, it came time for a video showing the basic (for the moment) elements of gameplay.
http://vimeo.com/20839801This video shows only items currently functional: collisions between bullets and Player or NPC, moving them according to Bezier curves and their "dispersion " at the end, a basic scoring system and fx tests. Everything works well, you must not rely to falling framerate, they are due to video capture.
It remains to be done at "raw" programming level before I could focus on the gameplay itself. The whole design/aesthetic part is to think about. If the universe is fictional, I am interested in the 20 - 30's for aesthetics and design.
PS : and a title... i've some ideas but but I'm still undecided