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Author Topic: SHMUP (still untitled) first prototype  (Read 423 times)
LutinMalefique
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« on: March 09, 2011, 07:59:13 PM »

hi, it came time for a video showing the basic (for the moment) elements of gameplay.

http://vimeo.com/20839801
This video shows only items currently functional: collisions between bullets and Player or NPC, moving them according to Bezier curves and their "dispersion " at the end, a basic scoring system and fx tests. Everything works well, you must not rely to falling framerate, they are due to video capture.

It remains to be done at "raw" programming level before I could focus on the gameplay itself. The whole design/aesthetic part is to think about. If the universe is fictional, I am interested in the 20 - 30's for aesthetics and design.

PS : and a title... i've some ideas but but I'm still undecided
« Last Edit: August 05, 2011, 08:27:53 AM by LutinMalefique » Logged

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"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
clubcarl
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« Reply #1 on: March 10, 2011, 03:37:42 PM »

This is really cool!

Good job.
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pixel_legolas
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« Reply #2 on: March 10, 2011, 04:52:47 PM »

great stuff mate! hope to see this evolve to a full project
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LutinMalefique
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« Reply #3 on: March 11, 2011, 03:37:02 PM »

thanks guys, i hope to finish this game this year.
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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
davidochoa
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« Reply #4 on: March 15, 2011, 01:00:21 PM »

It looks cool. You could wait to define the theme for the game and then call it with the name of your main airplane or whatever you use.

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