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News: Please report any bugs or issues that you might be encountering with the Beta in the Support System so that we can better keep track of any oustanding issues that may come up.

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Author Topic: Beta 2.5.6.24  (Read 730 times)
davidochoa
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« on: February 15, 2011, 05:48:54 PM »

I've been playing with the beta and so far I found this:

a) RayCastInfo works but not always return the closest point when setting quickOut = false
[Edit] This only happens with GEOM_PHYSICAL, GEOM_VISIBLE works great[Edit]
b) Setting "Follow object animation" option for collision objects is not saved
c) Automatic rigging is great, it will helpme a lot.

Thanks for this update.

« Last Edit: February 15, 2011, 06:20:40 PM by davidochoa » Logged
davidochoa
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« Reply #1 on: February 25, 2011, 06:11:15 PM »

Other things happening:

a) Attached colliion objects behave strangely, they don't follow the bone submesh they are attached to. I had to reinstall version 2.5.4 to be sure I was not doing somethig wrong
b) Cannot test with previous version, but MotionRestart does not replay motion from the begining: Motion Restart, check the left arm.

It would be nice to know if other people is having the same issues.
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davidochoa
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« Reply #2 on: April 25, 2011, 04:47:41 PM »

 I'm blending a HIT motion with idle, walk and run, as you can see in this video the motion blending is fine inside the editor:

In editor motion

but in game the motion is played incorrectly:

In game error

I had to create a new project to check it was not my code. I tested it with the previous version and it plays fine.
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davidochoa
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« Reply #3 on: June 10, 2011, 01:53:32 PM »

Well, it's been a while since my last post, this time the finding is in the OptionsFile object:

When using this function: GetVariableBool( const String& name, bool defaultValue, int index), it doesn't use the index and behaves as GetVariableBool( const String& name, bool defaultValue) - returns the value at index 0.

WorkAround:

bool Bloqued = (opFile.GetVariableInt("Bloqued", 0, x)==1);
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