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Author Topic: Sponza 2011  (Read 866 times)
LutinMalefique
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« on: February 03, 2011, 02:48:37 PM »

Hi everyone,

Since Thuesday i've some free time, a LOT of free time, so i work on my game and my old Sponza's demo : new render settings, coding some stuff i was hoping to do earlier, and blablabla...

So here a first screen shoot with a comparison with and without ambient occlusion :


HiRez version here:
http://lutinmalefique.files.wordpress.com/2011/02/sponzaamboccradio.jpg

A render with Lens flare:



HiRez version
http://lutinmalefique.files.wordpress.com/2011/02/sponza_lens.jpg
« Last Edit: February 03, 2011, 03:07:41 PM by LutinMalefique » Logged

http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
pixel_legolas
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« Reply #1 on: February 04, 2011, 05:13:00 AM »

looks great, I am glad that you still keep doing stuff Smiley
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LutinMalefique
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« Reply #2 on: March 11, 2011, 03:35:37 PM »

A little update. After a year i finally added the day/night cycle  Roll Eyes. The new demo should be available this weekend.

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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
pixel_legolas
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« Reply #3 on: March 11, 2011, 10:54:11 PM »

hehe cool Smiley
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LutinMalefique
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« Reply #4 on: March 14, 2011, 02:17:54 PM »

UPDATE
Here the link to the updated demo : windows version : http://www.megaupload.com/?d=QS93AN40

MacOS version (not tested, if anyone can test it, let me know if it works) : http://www.megaupload.com/?d=3Z7JKSOO

In with version you can enable / disable  post-processing effects,  activate a day /night cycle, i added the automatic lens-flare effect and ,after a research, I've reoriented the model to match real sun's position.
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"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
davidochoa
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« Reply #5 on: March 15, 2011, 12:56:04 PM »

I can't download the file, is there a dowload limit or you removed the link?
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LutinMalefique
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« Reply #6 on: March 15, 2011, 01:01:57 PM »

Seems to be a problem with Megaupload, it's works  when it wants Sad
I'll put it an another File service but right now it can be download on IndieDB : http://www.indiedb.com/engines/gamecore-3d/downloads/gamecore-3d-sponza-demo

Update :
Windows version on Fileserve http://www.fileserve.com/file/me5XVXa
MacOS mirror : http://www.fileserve.com/file/xz3TBqH
« Last Edit: March 15, 2011, 02:18:09 PM by LutinMalefique » Logged

http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
LutinMalefique
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« Reply #7 on: March 29, 2011, 04:35:34 PM »

Quick update:

I'm working on a "benchmark recorder" for Sponza. It will create a file like that :
Code:
59.906898
59.907063
59.864304
59.890038
59.861610
59.927204
59.895592
59.879108
59.908901
59.887550
59.881474
59.878696
59.882286
59.893265
59.879963
59.886532
59.886040
59.873394
59.928181
59.912289
******
End Loop
Average FPS : 59.890198
******

But also show the result on the hud with min, max and average FPS. The file creation process works, i still have to create the HUD.
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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
pixel_legolas
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« Reply #8 on: March 29, 2011, 06:15:08 PM »

wasnt there some kind of "bug" that always show the fps in hz, most monitors are 60hz now and it constantly showed that? Was it fixed?
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LutinMalefique
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« Reply #9 on: March 30, 2011, 06:06:01 AM »

i remember had seen something like that somewhere in the forum.  It'd may be a technical stuff choosed by Helios for some reason, i can't explain.
But with the exported game, the gamecore's FPS corresponds to Fraps one, so it should work...
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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
LutinMalefique
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« Reply #10 on: April 01, 2011, 11:26:29 AM »

The updated version is done, now frame rate is display in the HUD and every 10 seconds an average FPS is calculated.
I'd planned to create a file to store those results but file creation process does not work with export game, i haven't succeed to fix that.

PS : Thanks to David, file creation works. The file is created in MyGames/Gamecore/Sponza. You can download an updated version here:

Windows version:
http://www.fileserve.com/file/qX7DvEb

MacOs:
http://www.fileserve.com/file/MzsfEgQ
« Last Edit: April 02, 2011, 05:56:39 AM by LutinMalefique » Logged

http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
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