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Author Topic: In game environment art from my untitled project  (Read 390 times)
theHodge
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« on: December 06, 2010, 04:59:31 PM »

Hello GameCore community...
I'm posting sooner than I wanted to. I wanted to make a grand first post with my new environment/portfolio site; however, the lack of chatter on these boards, combined with my search for desire to continue with this engine leads me to show some screens now.

The project is untitled and it features my character "Twitch". These screenshots show my environment with a "stargate"; of course that won't be in the final game... I just thought it looked cool.

I have a habit of coming up with environments I'd want to explore before ever deciding what the story or genre of game is going to be; so, I couldn't tell you what the game play will be like other than to say the following:

1. The environment was inspired by the art style and environments in World of WarCraft.
2. As of late, I'm leaning towards a 3d platformer, with elements of a tactical shooter... sort of a Ghost Recon AW meets Mario 64.

As time goes by I'll nail down the specifics of it all. For now this is about showcasing game environments.

The following screen shots are about 2 years old now. I've only recently picked up GC again. The new environment art will showcase many aspects of good level design with GC, including good use of lightmaps, LOD objects, polygon clipping, etc..

Feel free to point out things that need improving, I welcome all constructive feedback and look forward to showing off the updated environment in the near future.

http://www.matthewhodge.com/images/ccove_capture1.jpg
http://www.matthewhodge.com/images/ccove_capture2.jpg
http://www.matthewhodge.com/images/ccove_capture3.jpg
http://www.matthewhodge.com/images/twitch2.jpg
« Last Edit: December 06, 2010, 05:03:25 PM by theHodge » Logged
pixel_legolas
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« Reply #1 on: December 07, 2010, 06:46:07 AM »

Shots look pretty good. Some Antialising issues but that is gamecore. You have to force AA in graphic settings and even then it is not perfect. Shadows look a bit strange but maybe because it was old shadow rendering. The new sky system makes those things much nicer.

Keep it up and will be nice to follow
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LutinMalefique
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« Reply #2 on: December 07, 2010, 01:05:34 PM »

looks good.
you may add some ambient occlusion to your building, columns appear to float. Ambient occlusion, in real time, is GPU consumming, and not useful for all the scene, you should use a pre-calculated one, with a software likes SMAK (http://getsmak.net/).
About weird shadows (visible in twitch2.jpg), use the "reverse shadow" fonction, it may erase most of the artifacts.
« Last Edit: December 13, 2010, 01:03:37 PM by LutinMalefique » Logged

http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
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