Brake lights.
OPRP
LoadObject Truck.obj
ObjectName CarBody
...
...
EditSurface rlights
SurfaceBlendMode Normal
SurfaceBlendOperation Add
SurfaceDiffuseMap turn3.jpg
SurfaceNormalMap
SurfaceSpecularMap
SurfaceDetailMap
SurfaceShaderSpec
SurfaceShaderEnabled 1
SurfaceFlags
SurfaceTextureFlags
SurfaceSpecular 0
SurfaceShinyness 128
SurfaceDetailAmount 0
SurfaceDetailMapScale 1
SurfaceTextureAnimLayers 1
SurfaceTextureScale 0 1.000000 1.000000
SurfaceTextureOffset 0 0.000000 0.000000
SurfaceTextureAnim 0 0.000000 0.000000
SurfaceTextureStep 0 0.000000 0.000000
SurfaceWaveParams 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
SurfaceNormalMapScale 1
SurfaceDisplacement 0
SurfaceNormalOffset 0
SurfaceNormalMapIntensity 1
SurfaceLuminosity 0
SurfaceDiffuse 1
SurfaceTransparency 0
SurfaceTranslucency 0
SurfaceColor 255 255 255
SurfaceDrawOrder 0
SurfaceNoDebugOverride 0
SurfaceAlphaTestThreshold 127
As I have understood turn3.jpg it "turning headlights".
if (handbrakePressed > 0.1f && gear != -1)
{
GetGameManager().GetWorld().GetObject("VehicleBody").GetMesh("CarBody").GetSurface("rlights").SetColor(1.25, 0.0, 0.0);
if (!aicontrolled && lightson)
{
GetGameManager().GetWorld().GetObject("VehicleBody").GetLight("LeftTailLightGround").SetIntensity( 0.03);
GetGameManager().GetWorld().GetObject("VehicleBody").GetLight("RightTailLightGround").SetIntensity( 0.03);
}
}
else
{
GetGameManager().GetWorld().GetObject("VehicleBody").GetMesh("CarBody").GetSurface("rlights").SetColor(0.7, 0.0, 0.0);
if (!aicontrolled && lightson)
{
GetGameManager().GetWorld().GetObject("VehicleBody").GetLight("LeftTailLightGround").SetIntensity( 0.015);
GetGameManager().GetWorld().GetObject("VehicleBody").GetLight("RightTailLightGround").SetIntensity( 0.015);
}
}
VehicleBody - whether it is necessary to change it for the value and if yes, that it for value?
LeftTailLightGround - whether also it it is necessary to change and on what, if yes?
____________________________________
Now Car AI.
I do racing game, races pass on highway and opponents are accordingly necessary.
Here I also think, how them to make?
Thanks.