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Author Topic: Texture problems  (Read 445 times)
davidochoa
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« on: July 26, 2010, 02:52:49 PM »

I'm having problems with my imported models, they have a dark line where the UV seams wrap the model. I've used other engines and each one have a different solution. I've played with the surface flags, object properties, texture formats, etc.

Can someone please point me in the direction to solve this issue? I'm attaching a picture to show the problem.

Regards
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LutinMalefique
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« Reply #1 on: July 26, 2010, 04:19:44 PM »

2 textures applied on the model, a "grid texture" below the diffuse one ? or an alpha channel problem
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davidochoa
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« Reply #2 on: July 26, 2010, 06:01:09 PM »

The model has two materials, but the problem is not only in the borders of both materials, the line crossing the chest is one material.

The materials only have one layer and the texture doesn't  have an alpha channel, changing the blend mode doesn't solve the issue.

With other engine I had an issue like this, they explained me the texture UV coordinates can have a clamp, warp or mirror state. In that engine I changed that state with a flag, but I don't know how to do it in GameCore. I saw a "Clamp texture U" and "Clamp texture V" flag but checking them doesn't change the result.
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BigDaz
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« Reply #3 on: July 27, 2010, 04:16:41 AM »

I've just noticed the same on my character model, if the camera is close to the model it looks fine but as you move further away black seams start to appear. Does that happen with yours?
My texture does have a black background so I thought it was that. I haven't had time to adjust it yet to see if it makes any difference. I did try changing the blend mode and it didn't solve it.
« Last Edit: July 27, 2010, 02:09:42 PM by BigDaz » Logged
davidochoa
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« Reply #4 on: July 27, 2010, 12:32:55 PM »

Yes, when the camera is close to the model the texture looks fine.

[EDIT] I modified the texture, it has a black background so I expanded the color to cover more area (it already covered more than the UV area). Now is only noticeable at a really far distance and only if you know what to look for. Thanks. 
« Last Edit: July 27, 2010, 04:11:59 PM by davidochoa » Logged
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