Lots of gamers have wanted to use DAZ 3D assets for a long time but the DAZ EULA prevented it. In March 2010 DAZ 3D launched a new website with a new EULA dedicated to gamers.
http://developer.daz3d.comNow DAZ 3D has come out with a new tool set called the Digimi Game Developer Kit that allows gamers to take the pre-rigged and textured figures in DAZ Studio, decimate them down to game level poly counts, combine and scale all the textures, and export as FBX.
http://developer.daz3d.com/i/shop/itemdetails/?item=10675The workflow would be:
1. Start with DAZ Studio (it's free) and load the base models (Michael or Victoria)
2. Load clothing (zombie, knight, anime, soldier, spaceman, etc. etc.) and Morph and/or animate.
3. Decimate (using Decimator for DAZ Studio)
4. Combine and scale textures (using Texture Atlas for DAZ Studio)
5. Export - including morphs and animations- (using FBX plugin for DAZ Studio
Go directly to GC or go to other 3D tools to work on animations etc.
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