OK, maybe I'm just doing something wrong here, but when I set up a collision (the object has two ... one box, one cylinder) cylinder and set the axis to Y, it shows up properly, but when I test the physics, it always seems to go back to a "Z axis" orientation. And unless I set it to "Z axis", the object topples over

The BOX collision is at the "base" of the object (basically a thin square) and has a mass of 10. The cylinder needs to "stand on" the base and has a mass of 0.1 ... the length of the cylinder is about the length of one side of the square base.
I've gotten around this issue by using a couple of spheres instead of the cylinder, but am just wondering if it is something I goofed up.

Cheers,
Andreas