May 23, 2012, 04:01:18 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Please report any bugs or issues that you might be encountering with the Beta in the Support System so that we can better keep track of any oustanding issues that may come up.

GameCore Support System
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: OverShoulder cam not like it used to be  (Read 366 times)
pixel_legolas
Hero Member
*****
Posts: 786


View Profile
« on: June 12, 2010, 06:47:09 AM »

Hi!

Messing with the setting OverShoulder but it's not like in old BV times. Back then it was like in Gears of War, a little bit shaky. Now when I walk or run it stays static in one specific height. Is there a way to change this?
Logged
An0obis
Newbie
*
Posts: 17



View Profile
« Reply #1 on: June 12, 2010, 11:53:35 PM »

I haven't experimented with this at all, but is there a way to have it follow the object animation?

That's an option I've seen for something else attached to a character, so maybe that is a property that could be inserted into the script?



Logged
Pages: [1]
  Print  
 
Jump to:  

 
Powered by MySQL Powered by PHP bluBlur Skin © 2006, hbSkins
Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!