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Author Topic: So is anyone using this seriously?  (Read 2490 times)
Binesi
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« on: April 14, 2010, 06:37:15 AM »

I've been toying with Gamecore on and off for years now, starting when it was BV. I have always liked the design ideas behind it and I've even tried to use it for a serious games project once but it ended up being too risky with the lack of support from GameCore's developers. They pretty much failed repeatedly to respond to any requests I've had (basically no response at all) so I ended up using another engine for that project. Which is too bad, it was for a very big client and they where interested in GC. Also there is the issue of the engine seeming to be in a perpetual beta with iffy stability.

So anyway, it's been another year or so and I'm looking at it again for a new project. It appears the forums have dried up significantly since I last visited but the latest 2.5 release does show a lot of potential except for the usual broken templates. Is anyone using this for a funded commercial project or has there been any commercially released or even fully developed/finished projects created with it?

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acocq
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« Reply #1 on: April 14, 2010, 07:38:46 AM »


I've been in the same boat (toying around with GC), so I understand where you are coming from  Wink ... I've been drawn to GC because it offers such a simple pipeline from Lightwave (at least for static meshes).

As far as I can tell, the answer to your question would have to be a solid NO.  I know of a couple of projects (don't think they were commercially funded...) that were abandoned because - among other things - of issues with the engine (performance and / or features and / or stability).

I think that Gekido has had one or two "real" projects, but beyond that I think there is naught.

For me a big plus is the Vibe2K course (and the associated "interactive framework") ... I just learned a lot and got to be comfortable with GC.

That said, there are other (basically free) engines out there that offer more than GC, at a lower cost.  This has got to be a factor for the company behind GameCore ...  but that is an entirely different issue, unrelated to your direct question (sorry if I digress  Embarrassed).

Cheers,
Andreas
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Steely Dane
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« Reply #2 on: April 14, 2010, 10:22:43 AM »

I'm using it for a serious project, everything's moving swimmingly (1 -2 months from beta test).
It isn't being commercially funded because I'm an independent and happy not to be under a corporate yoke.

The forum is dried up because too many people on here are more interested in bitching about not getting everything handed to them on a silver platter, while those of us who are diligently working on our projects have grown tired of answering the same stupi.....excuse me....going back to work now.
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pixel_legolas
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« Reply #3 on: April 14, 2010, 10:46:10 AM »

well the vibe course is kind of handing you freshly baked cookies on the silverplate but of course you paid for the cookies. Feels good so far with the course because I today recieved the first piece of the framework with picking up stuff Smiley
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acocq
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« Reply #4 on: April 14, 2010, 10:51:10 AM »

I'm using it for a serious project, ...

Steely Dane: my apologies ... I had forgotten about your project  Embarrassed... no offense intended !
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Steely Dane
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« Reply #5 on: April 14, 2010, 06:24:41 PM »

None taken my friend.
It's no secret how I feel about naysayers who have no contributing input, but rather seem to try and discourage other people from using this engine by coming on here espousing their great successes with other engines.
My theory is that these people don't even use the engine, they may possibly even work for competitors, and their only goal is to discourage the use of this engine.
Otherwise why would you waste so much of your time on the forum of an engine you don't like, just to bash it?
Just a thought.....
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Ron
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« Reply #6 on: April 14, 2010, 07:46:58 PM »


My game www.haulinazz.com was all done with GameCore and even with a significantly older version than we have now (about 1 year ago). While it may not be of the extent of big game company titles, it holds its own. One just sold again about 1/2 hour ago.

My limitations now are not so much GameCore, but with my available time. Once I get the Anti-Aliasing and HDR figured out, I will soon being going multiplayer.

If there is some "Super Feature" that is "missing", find another way or work on another part of your game. There is always a way to get it done, it just takes time, learning and patience.
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Steely Dane
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« Reply #7 on: April 14, 2010, 10:13:16 PM »

Amen, brother.
If I had a wife and kid's, I certainly wouldn't have the time I do to devote to my project, but then again I am an artist and have been in one form or another for my whole life, so I make time, and make what other people might condsider sacrifices on a personal level....I don't feel that way, 'cause I'm a bit of a sociopathic hermit, but, hey, it works for me  Wink.
Your game is fantastic and an inspiration, to me at least. The only thing that would make it a AAA game would be to "up" the quality of your modeling and artwork, which isn't to shabby to begin with....

Let us not forget Metajets (nothing special in the art department, but a complete functioning game none the less), Truck Off, and FEman's project.
Kinda shoots the argument that nothing is being done or can be done with GC right in the foot......
« Last Edit: April 14, 2010, 10:15:51 PM by Steely Dane » Logged
Steely Dane
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« Reply #8 on: April 14, 2010, 10:28:52 PM »

well the vibe course is kind of handing you freshly baked cookies on the silverplate but of course you paid for the cookies. Feels good so far with the course because I today recieved the first piece of the framework with picking up stuff Smiley
Yes and no. They offer the same functionality as the templates that come with GC, with the exception that they are more fully realized, which makes sense since they had the time to build on the GC framework to build up their Interactive Framework.
As with the templates you do have to do some extensive modification for it to be exactly the way you want it.
As it should be....
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acocq
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« Reply #9 on: April 15, 2010, 02:19:37 AM »

@Ron & @Steely Dane:

My friends ... I stand corrected.

And to my "sociopathic hermit" friend  Wink ... yeah, having a family (three kids ... which are a lot more challenging than any 3D-engine I can image) certainly takes time that could otherwise be spent on PC-related activities.  At least, that's my excuse for not getting my game done  Roll Eyes

Cheers,
Andreas
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Binesi
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« Reply #10 on: April 15, 2010, 03:27:23 AM »

Its too bad there isn't more interest in Gamecore. I mean the product design is great and there has always been so much potential, but the management has been really lacking. It always feels a bit like a pet side project. Rarely does any aspect get fully realized.

I just love the workflow and the design. The interface is slick and intuitive. When I have to use Unreal or Unity I tend to swear a lot and get annoyed at things, but using Gamecore is usually more of a Zen experience.

It is just so hard to make a case for using it though in it's present state. The small user base alone means I can hardly hire anyone who knows how to work with it and there is barely any testing going on. Well, I guess I will check back again at some other point in the future if I still have interest. I would love to even be able to download one version and see all the templates working. One really solid FPS demo game (racing is ok, but a bit too simple) could do wonders.
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Steely Dane
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« Reply #11 on: April 15, 2010, 04:48:46 AM »

@ acocq-
We all do what we can with with the cards we are dealt.
Even without a family I still find entire weeks where I just don't even turn Lightwave on...I will spend 9 hours watching Family Guy instead, so I wouldn't feel too guilty about spending time with your family rather than puttering around on the computer...building a game by yourself is a monumental task.
If you want to make something extraordinary, it requires you to be extraordinary.
Raising a family definitely qualifies.
Besides, when they grow up and leave home, you'll have all kind's of time to build video games...hell, they might even learn how to do it faster than you, and you'll end up working for them, LOL...

@Binesi-
Have you read any of these posts?
It's like you're on a different page....
Once again:
www.haulinazz.com
www.metajets.com
www.web3d.com/truckoff
www.gamecore3d.com/forums/index.php/topic,716.0.html

And as I've said, my own project is not far off from beta, and I was doing a continuing thread about my progress until I realized the amount of whining about how this engine isn't as good as Unreal3 (well, Duh!, Unreal has been around since the friggin' '90's), among others, was making it pointless. In case you decide to check out where I was when I dropped it:
www.gamecore3d.com/forums/index.php/topic,728.0.html

Why do you need to hire someone to work with it?
Why not figure out how to do it yourself?
After all, is that not the point of being an Indie developer?
If your not Indie, you are Pro, so it shouldn't require someone familiar with the engine, since someone with knowledge of Angelscript should be able to pick it up in a snap, no?


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Steely Dane
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« Reply #12 on: April 15, 2010, 04:58:51 AM »

Oh, and Ross is on here all of the time giving heads up about things, answering questions, etc.
It just seems like a lot of ridiculous expectations from such a young engine.
Gamecore is what, like 2 and 1/2, 3 years old now?
Most games take longer than that to develop now a days, and everyone wants some sort of miracle toolset that makes games with a minimal of work.
Unreal...istic.
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BigDaz
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« Reply #13 on: April 15, 2010, 05:26:09 AM »

It's not rediculous to expect good tutorials and documentation, which is what most people seem to want. Everyone can see GameCore has potential (there's that word again), and want help realising it.

My serious project Laserball might now be possible with 2.5 so I might have another bash at it. I'd love to see Laserball become GameCore's flagship game Smiley

A multiplayer fps template would help me, I'm hoping for one of them. Gekido's blog does hint that Truck Off is just the first in a serious of more fully realised games and templates so there's hope yet.
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pixel_legolas
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« Reply #14 on: April 15, 2010, 07:35:36 AM »

I am just curious why we don't come up with some great game ideas and do it together. Seems so many want to do everything by themselves. We are here, we want to create games, we want to learn but still seems we want to do it on our own rooms, lets meet in the livingroom with some snacks and beer and do it together Smiley

I have a game idea I wanted to do for a long while:

A pirate adventure bowling game, not just bowling and not just adventure, it's a mix. I have some ideas and have started to write down but if someone also says "hey, I am also wanting to do some kind of weird bowling thingy" then we have a team Smiley

Problem is I am just using others models right now to place in gamecore and looking at them, quite fondly also. But there comes a time when I should realize that you cannot just use other peoples creations and toy around with. I have to either make my own art or have team members that can help out Smiley

So, guys, let's once and for all put some effort in making something community based that many people can feel part of. The vibe course really has made me want to start doing things now. Then again I have work, girlfriend and starting to make a company takes alot of my spairtime but I really want to get something done.

I am also eager to help in any ways if you have completely different game ideas.

PS. The templates are great and yes needs modification but why can't we still have a template where the character can actually jump yet Smiley
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