In character.gsl you have this section:
if (event == "Input")
{
if (params.stringValue == "Forward")
{
forwardPressed = params.floatValue;
return true;
}
if (params.stringValue == "Backward")
{
backwardPressed = params.floatValue;
return true;
}
if (params.stringValue == "Left")
{
leftPressed = params.floatValue;
return true;
}
if (params.stringValue == "Right")
{
rightPressed = params.floatValue;
return true;
}
if (params.stringValue == "Run")
{
runPressed = params.floatValue;
return true;
}
if (params.stringValue == "Jump")
{
if (params.floatValue >= 0.5f && lastJumpPressed < 0.5f)
jumpPressed = true;
lastJumpPressed = params.floatValue;
return true;
}
if (params.stringValue == "MouseRelativeX")
{
lookLeftRight += params.floatValue;
return true;
}
if (params.stringValue == "MouseRelativeY")
{
lookUpDown -= params.floatValue;
if (lookUpDown < -1.5)
lookUpDown = -1.5;
if (lookUpDown > 1.5)
lookUpDown = 1.5;
return true;
}
Just comment out the forward and backward and you should be good to go