Kor
Newbie

Posts: 39
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« on: March 15, 2010, 11:53:22 PM » |
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Hey all, I'm not sure if this is where this goes but to my experience looking at scripts in games that DO have HUDs its sometimes done in the menu.lay or gsl....or something. in ANY case I want to know how to do the following.
Now again I'm making all my games from scratch while other students get fancy smancy templates to start from. so in the template they get.
? A Health Bar ? An Armor Bar (i don't absolutely need this but it would be nice) ? and an ammo number.
so I need to know:
? How to Set up an image to appear on screen on the "frame" or whatever you want to call it ? How to make animate and code a health bar and armor bar ? How to get variables (numbers) to appear on the screen and define font and positioning ? and anything else I'd need to know as far as how to do this
if anyone needs detailed files and such let me know.
also the player char (seeing as animating is a real pain so im using all their monster and player models and i think the player char has health and armor coded into it already) sorry im kind of a simpleton as far as coding goes. as I've said before I'm just a modeler haha. who's probably just bit off more than i can chew.
thanks alot in advance who even replies.
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Every artist was first an amateur. -Ralph Waldo Emerson
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Steely Dane
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« Reply #2 on: April 10, 2010, 06:18:22 AM » |
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Or you could be smart, shell out the pitiful amount of cash vibe2k asks for their course, and then this would happen.... Just saying. Going back to building my game now....
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pixel_legolas
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« Reply #3 on: April 10, 2010, 06:35:19 AM » |
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to easy  just kidding. I am on the course now and next week I will have access to the framework! jippi
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Steely Dane
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« Reply #4 on: April 10, 2010, 06:52:27 AM » |
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That's why I like you Pix....practical and intelligent.....
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pixel_legolas
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« Reply #5 on: April 10, 2010, 06:57:44 AM » |
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there is a song called "take the long road and walk it" but to many blisters
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Steely Dane
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« Reply #6 on: April 10, 2010, 07:01:43 AM » |
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anything worth doing ain't easy or for the faint of heart.... or where I come from the saying is "Full bore or F%ck all, I didn't come here to make friends, I got my own...."
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Steely Dane
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« Reply #7 on: April 10, 2010, 07:04:11 AM » |
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i'm eagerly awaiting the master course...and just so you know, sign up for the resource shite at the end....i waited a couple of months because i was busy, but in the end,,,worth it in spades....
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pixel_legolas
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« Reply #8 on: April 10, 2010, 08:08:59 AM » |
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you mean in the end of the course? what does it mean? we get some nifty resources? for free or for a fair sum?
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Steely Dane
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« Reply #9 on: April 10, 2010, 06:28:46 PM » |
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Yes, at the end of the course. You get access to a bunch of assets, upgrades to the Interactive Framework, more tutorials, etc. It is free for the first 2 months, then about 10 bux a month after that.
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Kor
Newbie

Posts: 39
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« Reply #10 on: April 11, 2010, 02:54:43 AM » |
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yeah to tell you the truth im probably going to take the course... i mean someday I want to go big time game dev (as in hopefully work on a big production game) so any extra experience i get modeling for games the better.
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Every artist was first an amateur. -Ralph Waldo Emerson
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Steely Dane
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« Reply #11 on: April 11, 2010, 06:52:55 PM » |
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You won't regret it.
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acocq
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« Reply #12 on: April 12, 2010, 08:09:45 AM » |
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Gotta agree with Steely Dane ... the course is definitely worth it ! You can certainly "do it all by yourself", but getting it all served up in bite-sized chunks is a lot easier and (IMHO) a lot more fun. And I too am waiting for the "Master Course" ... 
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__________________________ Easy to use ... is easy to say ! 
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