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Author Topic: RPG Resource for Gamecore started.  (Read 2287 times)
Wrapscallion
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« on: February 22, 2010, 11:16:48 AM »

As some of you may know, I am a huge RPG( role-playing game, not rocket propelled grenade) enthusiast.

Thing is.....unless I want to use daimonin,explorations,mod dink smallwood, a now-where -near useable rpg3d builder , rpg maker (x) , etc......there is nothing out there.

So, I'm planning this resource.

First...a warning.

I'm not the greatest artist there is.I'm not the john carmack or ken silverman of coding, either.(I'm also not the mike  wuetherick of directing projects.)


Here's the plan....


1.Create the terrain and objects.....trees, buildings,grass , etc.( a small area( 4096x4096 in size....i like keeping things in a power of 2 for some reason) has been decided upon--1 small farm-type village, a larger town, a good sized forest, a river, a coastline, 2 dungeons, 2 basements, mountains, a cave.)

2.Have  a custom character with a run/walk/idle/jump animation set upon which one can easily add other animations to, and figure out how to get it to work in GC.This will be my hardest part here.I'm not an animator....

3.Get other rpg-specific characters---villagers first,creatures( dogs, cats, frogs, bats, gators, horses etc.) working and moving about in a very basic fashion.

4.Once basic areas, creatures, towns etc. are set up...start " fleshing" it out....basic villager a.i. - have them move around the town, for instance.( i saw where someone had vehicles and people moving around a small city in gamecore once....)Basic creature a.i.. Start working on the meat of an rpg---the combat.

5.Once basic melee combat is figured out( hitting things with a sword,and have a reaction from the thing hit, whether it hits back, kills the character or dies)Start figuring out how to apply a basic experience point and leveling system.( 1 kill = 10 xp , 100xp to next level, etc.)

6.Begin an inventory system.

7.Start up a basic quest system with 3 types of quests : gather , kill things, and explore.

these are the things i figure need to be in a general rpg resource....and are the things i'm working on.

Tools I will be using : Milkshape3d, RFeditpro ,Wings3d , Paint.net , Pixia.I will be saving all assets out in .3ds , .fbx and .tga/.bmp for easy editing by others.


Sounds like a lot...and i know it is.But I'm sick and tired of having nothing.....so I'm giving it my best shot.
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pixel_legolas
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« Reply #1 on: February 22, 2010, 07:25:02 PM »

I am also planning to get some assets going. I was asking a modeler friend to provide something for the community so it can be kickstarted. We will see what happens. But I am very glad this thread was made Smiley

I will contribute when I can here
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Wrapscallion
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« Reply #2 on: February 22, 2010, 10:50:20 PM »

I believe with a few decent assests, and some of us figuring out the scripting....gc could be the greatest rpg creation tool ever.



Some work done already.Figuring out LOS( line of sight, cause I want it to run very good.)Figure on having high hills that block some views.....and to keep players from wandering around the edges of the map, transparent cubes for now.

Screenshots start tomorrow.
« Last Edit: February 22, 2010, 11:38:34 PM by Wrapscallion » Logged
pixel_legolas
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« Reply #3 on: February 23, 2010, 06:59:19 AM »

I almost got a attached sword working with hitting stuff
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Steely Dane
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« Reply #4 on: February 23, 2010, 11:36:48 PM »

I have some stuff that is fairly low poly you could use for your dungeon....it's pretty much the entire dungeon in fact. It's not mapped, but it's yours for use, if you're interested.
You'll have to set up it's physics and all that, I'm a little busy right now with my own project.
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Wrapscallion
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« Reply #5 on: February 24, 2010, 10:11:17 AM »

Thanks!I plan on having 2 different types of getting into the dungeons....one like world of warcraft's instanced dungeons, and the other as a piece of world geometry.And low poly can look great if its textured that way......
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Steely Dane
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« Reply #6 on: February 24, 2010, 11:51:38 PM »

Well my idea of low poly is probably not as low poly as some would agree.
Each peice is anywhere from 1500 -5000 poly depending on it's size and makeup (the rack is like 2-3000).
I'll have to go digging through my storage drives to find some of this stuff, but like I said it's yours (and the community as a whole) for use...
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pixel_legolas
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« Reply #7 on: February 25, 2010, 07:28:18 AM »

hm, I was gonna post a complete character yesterday with idle, walk, run, jump and attack animation. But because of the way it was built in max fbx has problem with it. It consists of many points/nodes and ik chains and fbx gives alot of errors. When trying to open it in GC it crashes GC. Don't know why yet. Might send it to gekido so they can look at it
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Merrie
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« Reply #8 on: February 25, 2010, 02:05:47 PM »

Hey folks coming back after another time away and saw this project. Ill be happy to help with RPG resources. Im quite rusty with GC so will have to play with it a bit, but I do have alot of fantasy models, textures and what not. Ill keep an eye on this thread.
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Wrapscallion
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« Reply #9 on: February 25, 2010, 07:14:02 PM »

Thanks...and welcome back merrie......I'm hoping to have the basic area i'm using uploaded by Saturday ( I work at nights and sleep during the day, heh.....so i have to do this whenever I can).


All GC needs is assests.Community built assests.Plugin scripts....script examples.

As soon as i get some assests together....i'll be goin at scripting.

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grubert
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« Reply #10 on: February 25, 2010, 07:45:24 PM »

Great initiative, Wrapscallion.
I can help with 3d models + textures or maybe concept designs, character sheets, so other can make 3d models.
My only constraint is time. I will only be able to work a some 30min to 1h per day for it.

Cheers!
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pixel_legolas
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« Reply #11 on: February 26, 2010, 04:21:56 AM »

Well in another thread we also talk about the RPG template. Here is what I want in the template:

- Character creation:
Could be as easy as changing color of skin, maybe change head etc, I know Ron has it in his car demo

- Map change:
This is easy enough and already documented. I just posted an old script to merrie

- Weapon code:
so that when sword/weap hits something it looses HP and eventually die...with fx

- Level system:
I guess it can easily be done. I have another old script that I started on for character selection screen, looks like this

Quote
OnPress
      {
         SetSaveGameVariableInt( "SelectedChar", 1);
         SetSaveGameVariableInt( "STR", 5);
         SetSaveGameVariableInt( "INT", 1);
         SetSaveGameVariableInt( "STA", 1);
         SaveGame();
         HideForm( "SelectChar");
         ShowForm( "SelectMap");
      }

- Som assets:
*Like a treasure-chest with a trigger
*A NPC with dialog
*Trees, debrees etc
*Nice skies, I will do some this weekend

- Inventory system:
Does not even have to be graphical with drag and drop for a start, just that something is added, maybe that a sword changes on character

- Quest system:
Guess this is mostly done with triggers. We could look at the pinball demo where I have seen triggers used

There is probably more but a template can't have everything either Smiley

I can provide some old scripts that I don't know if they are still usable but I saved alot of stuff from old forum that I felt could be used
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pixel_legolas
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« Reply #12 on: February 26, 2010, 05:09:57 AM »

Just found an old pdf I made where I try to go through the major part of character.gsl

Please correct me in some of the text where needed.
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Steely Dane
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« Reply #13 on: February 26, 2010, 07:27:10 AM »

Oh man. all of that stuff is covered in the Vibe course!
I so want to just say: Here you go, this is how you do it!....but I can't.....
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pixel_legolas
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« Reply #14 on: February 26, 2010, 08:22:01 AM »

So what you are saying is that everyone that has the vibe course should have their own locked forum where you can discuss these things Smiley
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