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Author Topic: pubblishing on the web  (Read 855 times)
Rutrem
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« on: February 08, 2010, 06:16:39 PM »

anyone knows if this features works? and how to implement the exported files on a web page?
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gekido
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« Reply #1 on: February 11, 2010, 01:42:43 PM »

There are a number of examples up here to showcase how the export works:

http://heliosx.com/demos/

There is a sample html file included in the 'web3d' directory of your GameCore installation - the upcoming release will write out the html for you automatically, but you can modify it however you wish to wrap it with your own web content etc.

The basic functionality is essentially the same as embedding flash or other plugins into a page:

http://www.gamecore3d.com/docs/user-guide/exporting-publishing/export-to-web

Note that the current Web3D plugin is IE / Firefox only, but the upcoming release will unlock Chrome, Opera & Safari on Windows as well.  The Mac version is pretty close to being ready as well, but I'm not sure if we'll be able to squeeze it into the release itself, or whether it will be posted shortly thereafter.
« Last Edit: February 11, 2010, 01:51:02 PM by gekido » Logged
Rutrem
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« Reply #2 on: February 11, 2010, 07:41:46 PM »

nice!!! is any chance that GC licence will allow users to use GC for commercial visualizations or any other commercial projects other than games?
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cysphere
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« Reply #3 on: February 11, 2010, 08:57:48 PM »

yes esspecially at the pro version, not only why I have one, is that essential. If
I should now make a decission to buy a product in this pricing region, I would
not buy it with this license. Times change and unity and others are much more aggressiv in the
market as before.

The next thing is the launcher, again specially at the pro version, it should be customizable.
The gamecore logo should be optional visible. I know that is a customers viewpoint,
and on the other side you will push your brand gamecore.
At presentations at my customers I will decide what they see first, it is very important
for getting a job, to have a great opening.

All is only my own opinion! And think you have than a new feature for your matrix of versionsdifferents  Wink
The difference from indie to pro are not very exciting at this time, only a idea to make it worth to buy pro.
Imposters "alone", I think is not really the point. Mac puplishing is ok, not tested yet. More hype would you get,
announce a ipad puplishing feature now, and the press will love you  Grin.. joking!

Thank you.

« Last Edit: February 11, 2010, 09:02:33 PM by cysphere » Logged
Jim
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« Reply #4 on: February 12, 2010, 12:55:36 AM »

Isn't the launcher customizable?
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www.gamecreation.ca - gamecore stuff.
cysphere
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« Reply #5 on: February 12, 2010, 10:01:54 AM »

sorry, the splash screen not the launcher.
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gekido
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« Reply #6 on: February 13, 2010, 02:05:05 PM »

The upcoming release will allow the splash screen to be disabled for the Pro version.
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cysphere
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« Reply #7 on: February 13, 2010, 04:09:04 PM »

thank you, very cool.
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