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Author Topic: Hovering Object?  (Read 1498 times)
gamecreator
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« on: December 25, 2009, 09:23:35 PM »

 Huh I don,t know if is possible put an object hovering?!. Like on the picture. Accept Create or add physics box, i know that:)

the problem is to turn left and right the object the correct positions whit out the wells! Hummm!


Any good adea to make an hovering??

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Jim
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« Reply #1 on: December 26, 2009, 12:56:55 AM »

It can still be setup like a normal car, physics wise, just with no visible geometry for the wheels. Just a thought.
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gamecreator
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« Reply #2 on: December 26, 2009, 10:32:48 AM »

I think a more efficient way. But I found one example so far. A tutorial from an airplane.

Instead of the plane fly freely, I thought that instead of flying free, flying up to a limit below the ground. For better say the plane moved, left, right, up and down. This without having to animate the object. Press "A" left turn, but to a certain limit, perhaps 30%, the same shall apply to other commands.

From what I Faler with one of the developers of the game "Wipeout."

I asked him how it was possible to make a spaceship fly between the runway.

He said

A: In the same techniques as does an airplane fly. instead of flying as an airplane in the sky freely, simply by a 3d model flying within the respective racecourse.

Ships are not animated when you press a button. to turn the ship left, simply add a rotation to a limit. And when you stop pressing the button automatically returns to its original source.

We do not use the techniques of adding invisible wheels etc ...
Simply the techniques of a normal plane.

Well this is the answer of one of the programmers os wipeout HD say.

Nice tip:)

The answer is even a good idea.
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zknack
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« Reply #3 on: December 27, 2009, 03:51:07 AM »

Courtesy of BigDaz, there's a helicopter vehicle script, which I wish they'd
add to the default script libraries, as it's quite beautiful and could help many
people.

http://www.gamecore3d.com/forums/index.php/topic,497.0.html

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gamecreator
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« Reply #4 on: December 27, 2009, 11:02:47 AM »

In my test game, i?m tying to put the Basic vehicle. A.I vehicle_4wheel, i don?t understand why the A.I vehicle don?t run on path automatic "Wander Alongpath = 1"??

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zknack
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« Reply #5 on: December 28, 2009, 11:50:02 PM »

Have you looked at the traffic manager docs? They're fairly robust now, I tested it with a
medieval marketplace and it worked well?
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gamecreator
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« Reply #6 on: December 29, 2009, 10:24:55 AM »

the traffic manager  is updated?
i try that on the car but dont work!
i don?t know what i miss?!
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LutinMalefique
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« Reply #7 on: December 29, 2009, 02:11:33 PM »

sorry for that question but, do you made a path first? Take it not bad, I lost recently a lot of time because of a forgetting of this kind.  Cheesy
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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
gamecreator
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« Reply #8 on: December 29, 2009, 05:21:08 PM »

yes. a make the path.
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LutinMalefique
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« Reply #9 on: December 29, 2009, 05:34:57 PM »

i've just made a test: if i don't to set "pathspeedmultiplaier" to more than 1, the car move very slowly
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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
gamecreator
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« Reply #10 on: December 29, 2009, 06:17:31 PM »

Here is the test:

http://www.megaupload.com/?d=75S4HLH9
« Last Edit: December 29, 2009, 06:19:23 PM by gamecreator » Logged
LutinMalefique
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« Reply #11 on: December 29, 2009, 07:09:08 PM »

i don't know why it's so slow with that car model but try with the car from quickstart racing, this one works like a charm.
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http://lutinmalefique.wordpress.com/
"Just remember: a damn game can be played, and if you have not created something that can be played, it's not a damn game!" Derek Yu
gamecreator
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« Reply #12 on: December 30, 2009, 12:29:06 PM »

yep i have that:)
To bad no have many tutorials step by step.
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