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Author Topic: Fx editor  (Read 1192 times)
umomanahmet
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« on: November 28, 2009, 07:52:45 AM »

hi guys.I' have a little problem.My problem is fx editor.I had created a smoke.Then,save as in Gamecore3d/editor/myproject/media/FX/.......   Fx editor is export smoke but .fxt:(I'm open gamecore3d and Add/From object/media/fx gamecore3d does not see this extension:(How can I do?sorry my english.Thanks...
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pixel_legolas
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« Reply #1 on: November 29, 2009, 07:35:49 PM »

well you do not add a fx like you add an object. The fx is added to and object so you first need a object inside the editor. Then you make a script in that object that tells editor to attach the fx onto the object. So if you do not want the object to be visible you just hide it. It will still display the fx.

I do not have the correct code now but do a search for fx and you will find something. I think there is also a exloded barrel script inside the editor that has the code you need
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umomanahmet
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« Reply #2 on: November 30, 2009, 07:50:27 AM »

thanks legolas,I did what you said. and the result  :







« Last Edit: November 30, 2009, 07:56:26 AM by umomanahmet » Logged
pixel_legolas
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« Reply #3 on: November 30, 2009, 10:07:03 AM »

Well is the fxt in that folder? Is the texture in that folder. just make sure that you have the fx in the working folder
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Jim
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« Reply #4 on: November 30, 2009, 10:13:13 AM »

Is your fx in ilkprojem/media/fx or ilkprojem/media/objects/ucak/fx ?
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umomanahmet
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« Reply #5 on: December 01, 2009, 09:54:52 AM »

yes jim.
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umomanahmet
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« Reply #6 on: December 01, 2009, 10:03:48 AM »

my english is very little.I'm look forum but I dont understand.
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ross.rockafellow
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« Reply #7 on: December 01, 2009, 10:41:05 AM »

It seems like your fx are being called from the wrong place. Run a test. Put an object in a blank world and in the objects folder add your fx (and the textures for it) to the SAME FOLDER as the object. Add code like this to the objects opr (mine is a trash can):

OPRP

LoadObject can1.FBX
LoadFX smoke1.fxt
LoadFX fire1.fxt

If that works you know its just a folder placement issue. To help point your objects to the correct fx you can edit the objects properties in editor like this:



1. Select object and edit properties
2. Select LoadFX command and click Edit Properties
3. open up the folder browser
4. point it to the correct folder containing your fx (and texture)
5. click Save file then Close

Hope that helps
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umomanahmet
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« Reply #8 on: December 01, 2009, 01:07:14 PM »

Thank you very much ross and pixel.ross,picture is perfeck.I'm try this.Now,I'm go home and try this:)
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umomanahmet
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« Reply #9 on: December 03, 2009, 09:31:29 AM »

thank you very much guys.problem is solved:)Smiley
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