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Question: what is the problem??!
car mesh - 0 (0%)
script - 0 (0%)
Total Voters: 0

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Author Topic: how to import car .  (Read 708 times)
ali rafaty
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« on: November 10, 2009, 01:59:27 AM »

hi friend i had problem when i want to set my car in game core Huh . i do this work but nothing:

1:import car(.obj And .3ds).
2:set the physics as same as the physics  that used for default  car(basic_car.opr)
3:adjust all properties like default  car(basic_car.opr)
4:load the same script for default(vhicle_4wheel.gsi)
4:at last check" make player"


so when i run the game and play it i see the note : "script error!!".
i open the command line and see :"vhicle speed:0.0000"

what should i do now!!!
« Last Edit: November 10, 2009, 02:09:15 AM by ali rafaty » Logged
pixel_legolas
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« Reply #1 on: November 10, 2009, 03:19:14 AM »

hm, hard to know what you are doing, are you copying the opr text from another car to your car script? Are you keeping the car as same size as other car? Are you setting car mass to more than 0, because i cant move without it
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ali rafaty
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« Reply #2 on: November 10, 2009, 03:40:16 AM »

yes load this file:"vhicle_4wheel.gsi" for my car.
my car's size is higher than (basic_car.opr)
i add two physics(top_Body) for my car as same as "basic_car.opr".
i think all of my car properties,physics as the same as basic_car.opr unless car size.

do you know how to set car in gme core?is there any body here!!! adjust the car? Huh
« Last Edit: November 10, 2009, 03:42:38 AM by ali rafaty » Logged
ali rafaty
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« Reply #3 on: November 10, 2009, 04:17:43 AM »

ohh.i see the basic_car in object viewer it is fun!! i see many different !!! my car surface and meshes are different .the basic_car meshes had 5 part:

1:basic car.opr
2:left wheel
3:front wheel
4:back wheel
5:right wheel

note:whene i select for example basic_car.opr the car's main body selected.(like my car)
  but whene i select one of wheel for example front wheel the dommy apear in the middel of car(basic_car)how can i set it?

but my car meshes just have one part! it is default!!
so i think my problem depend on bad exporting from 3ds max 2009?!
yho or where can i find my answer? what is the standard method for exporting car(dynamic object)??where can i find  Shocked  Huh Shocked(i sure my problem depend on bad exporting from 3ds max 2009!!!
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JimB
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« Reply #4 on: November 10, 2009, 05:01:10 AM »

One of our users Jim made some tutorials one of which was how to set up a vehicle,they can be found here http://www.freewebs.com/jim84/tutorials.htm

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ali rafaty
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« Reply #5 on: November 10, 2009, 05:17:15 AM »

ohhhhhhhhhhhhhh   no!!

I cant adjust Joints in (MilkShape 3D 1.8.5) to my car. who can help me about it?!!!(how to set bv ...)
« Last Edit: November 10, 2009, 09:55:30 AM by ali rafaty » Logged
ali rafaty
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« Reply #6 on: November 11, 2009, 03:53:15 AM »

yes!

i  adjust Joints in (MilkShape 3D 1.8.5) to my car but there is a problem!

1:when i group my car parts it miss it's materials!!!
2:i can't find how to delete History in (MilkShape 3D 1.8.5).
3:i don't know how to set pivot point and align object together and scale joints !! Huh

please get me some links or helps.

tanks   Wink
« Last Edit: November 11, 2009, 03:57:45 AM by ali rafaty » Logged
ali rafaty
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« Reply #7 on: November 12, 2009, 11:11:40 AM »

all of my problem (in milkshap)has been solved.
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