I have no idea, hopefully someone else does. I am guessing it might go into the controller script for the sword in the following section?
//------------------------------------------------------------
//
// void CollisionCallback( Object@ object, Object@ otherObject, ObjectCollide@ collide, ObjectCollide@ otherCollide, const Vector& in worldPos, const Vector& in normal)
//
// Called whenever an object collides with another object.
//
// Parameters:
//
// object - The object that this controller is to act upon.
// otherObject - the object that we have collided with
// collide - the specific collision object that was hit
// otherCollide - the specific collision object in the other object that was hit
// worldPos - the specific location of the hit
// normal - the normal of the hit itself
//
void CollisionCallback( Object@ object, Object@ otherObject, ObjectCollide@ collide, ObjectCollide@ otherCollide, const Vector& in worldPos, const Vector& in normal)
{
}