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Author Topic: Optimize your 3D models: Atangeo Balancer 1.0 released  (Read 1299 times)
atangeo
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« on: October 15, 2009, 02:36:40 PM »

Atangeo Team recently released Balancer 1.0,
which allows quickly and easily simplify 3D models.
It also features fast and effective triangle reordering to
speed up rendering by optimal utilization of GPU vertex cache.
Hope you will find Balancer useful.

From the press release:

Atangeo Balancer is a tool to optimize and simplify 3D models.

Its exceptional performance and a novel user interface allow finding
perfect balance between visual appearance and the number of polygons,
quickly and easily. Balancer utilizes a high quality polygon reduction
(aka mesh simplification or decimation) to preserve the visual
appearance of your model. The model features, normals, texture
coordinates, layer boundaries are all honored by Balancer. It can
optimize your models even further to dramatically speed up rendering
of your models. Balancer features a fast and efficient triangle
reordering that can be tuned for various rendering methods like
triangle strips and array/buffer/index based rendering.

Balancer Lite is a free version. It is fully functional but works with
small meshes only.
The limits for a single mesh are 15000 triangles and 10000 vertices.

Link: http://www.atangeo.com/
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Ron
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« Reply #1 on: October 15, 2009, 05:58:03 PM »

Nice job on the software. The Lite version works great, may have a use for the upgraded version. I like the way you can see the mesh change live while reducing and it seems to do a good job too.

Also, maybe I am missing it, but is there a way to control reduction on each layer instead of the whole model?
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atangeo
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« Reply #2 on: October 16, 2009, 03:29:11 PM »

Thanks Ron. Right now there is no way to control reduction selectively.
We are working on an advanced version of Balancer that will have an ability
to selectively pick the triangle count for the model layers/sub-meshes.
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dazza101
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« Reply #3 on: October 18, 2009, 01:14:02 AM »

I'm downloading the lite version now and will be very interested to try it out. I currently use MooTools for mesh simplification and will be interested to see how the two program compare.
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gekido
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« Reply #4 on: November 05, 2009, 10:59:13 AM »

cool, stickied the thread.
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atangeo
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« Reply #5 on: November 05, 2009, 04:30:35 PM »

Thank you, gekido, for making the post sticky.
I'm always here if there are any questions.
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acocq
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« Reply #6 on: November 05, 2009, 08:03:29 PM »

I'm downloading the lite version now and will be very interested to try it out. I currently use MooTools for mesh simplification and will be interested to see how the two program compare.

I've got MooTools as well and would like to hear about your experience with Balancer ...

Cheers,
Andreas
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atangeo
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« Reply #7 on: November 12, 2010, 11:56:30 AM »

Atangeo Balancer is now available for both Mac OS X and Windows,
and comes with 32 bit and 64 bit binaries.

The current version is 1.1.4, and has several cool improvements.
Please, check it out: http://www.atangeo.com/download

Atangeo technology is also available as an SDK.

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atangeo
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« Reply #8 on: January 21, 2011, 03:34:32 PM »

Atangeo Balancer 1.2 is out!
and now comes selective density control.

Now you can control face densities for selective reduction rate of
different groups/meshes/sub-meshes. For example, you can set
density of 5 to the head group of your model, to increase the density
of the head vertices roughly 5 times.

Balancer also features locking of different groups/sub-meshes
and multiple selection.



See this user guide page here: http://www.atangeo.com/guide/density

Enjoy
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