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Author Topic: some question's about the engine  (Read 460 times)
mrbdrm
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« on: September 07, 2009, 08:49:55 PM »

Hi
im new here and i have some question's about the animation in the engine , i have send the maker's a tiket with no responde , so here is the question's :
1- is it possible to have more than one channel playing at the same time on the character ?
2- can i access a bone in the character and move it or rotate it from the script ?
3- beside from animation question's is there any way to let point lights have shadows? even if it's low quality?
answering these question's will have a great effect on me buying your engine .

thank you in advance
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pixel_legolas
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« Reply #1 on: September 08, 2009, 05:28:57 AM »

Hm, don't think I can answer all of these but:

1. You can have different parts of model have different animations that blend. For example you can have the body in run animation while upper body is having a "hold the rifle" animation and the head has a "looking around" animation

2. Don't know, you can attach things to bones etc so maybe possible

3. Don't know
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gekido
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« Reply #2 on: September 08, 2009, 09:19:40 AM »

Hello,

Sorry, apparently missed this one in the support system. Hope this helps out:

1) you can have multiple animations playing at once using the motion system - blending upper body / lower body and so on together seamlessly.  I've been writing up some basic tutorials to try and explain how the motion blending system works, more to come.

2) bones are accessible via the ObjectBase() class, which allows you to manipulate them directly.  Check the scripting reference for the list of functions that are available.

3) point light shadows are not supported at the moment, but are definitely on our road map.
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mrbdrm
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« Reply #3 on: September 08, 2009, 11:05:22 AM »

thank you very mutch guys for your kind replay Smiley
now im definitely going to buy it  Wink
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