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Author Topic: Animeeple Tests  (Read 1318 times)
BigDaz
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« on: August 30, 2009, 10:29:58 AM »

http://www.vimeo.com/6342229

A quick test of animation from Animeeple software.
I imported it into GameCore via Ultimate Unwrap, in .fbx format.
I had to convert the texture format from .tif and scale the scene up a lot.

It's quite a nice little program to get characters moving, drag and drop motion captures onto a character, make a few alterations and then export. Best of all, it's free Smiley
http://www.animeeple.com
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pixel_legolas
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« Reply #1 on: August 30, 2009, 03:46:06 PM »

haha, they look really cool Smiley
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Steely Dane
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« Reply #2 on: August 30, 2009, 04:24:24 PM »

Can you load those bone animations into other software programs, like Lightwave for instance?
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BigDaz
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« Reply #3 on: August 30, 2009, 07:15:05 PM »

Yeah, it exports fbx, dae, bvh, xml and obj.
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Steely Dane
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« Reply #4 on: August 31, 2009, 04:16:15 PM »

Handy.
Now I just have to master "weighting" my models properly.
Never did spend as much time on that as I wanted to.
Great, more information to cram into my ever shrinking brain pan.
Seriously, I'm running out of wet Ram.....
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Squat
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« Reply #5 on: August 31, 2009, 07:39:03 PM »

That looks and sounds really promising, I'm going to have to take a serious look at that.
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Steely Dane
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« Reply #6 on: November 04, 2009, 12:38:13 AM »

I'm bumping this up since in the new Lightwave newsletter, there is a write up about Animeeple- Lightwave integration and how to accomplish it, step by step.

Here's a link for those LWer's that don't subscribe to the Newtek Newsletter:
http://www.newtek.com/lightwave/newsletter.php

It may be even of some use to non-lightwave users...

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Kor
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« Reply #7 on: April 15, 2010, 03:41:18 PM »

Thanks (i know its an old post just wanted to say thanks)
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Every artist was first an amateur.
-Ralph Waldo Emerson
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