yeah the camera starts in a bit of a strange position (basically 0,0,0), and the terrain just has a white texture so it's not immediately apparent what's going on.
I had to zoom in really close to see character name above head though
Load up the UnitInventory world and select either of the characters - there is a controller setting called 'DisplaySpriteMaxDistance' - you can increase this, it is basically the max distance from the camera to show the name sprite.
I added that to reduce the clutter when you have a lot of characters on-screen - for like an mmo type of game for example, or an RTS with hundreds of unit's active at once.
The 'name above head' feature is just something that the default character script supports, in the RTS example I'm overriding it to show which selection group the unit is a member of.