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Ron
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« on: August 06, 2009, 05:03:10 PM » |
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Been working on this one for about a week, takes forever  Its a tube chassis for a drag racing car. I plan on in game to make everything upgradeable as your win races. First you start with a stock body, then roll bar, then cage, electronics,... each item will make the car certifiable to race at higher speeds and levels. Need a little bit of a poly diet too, its a little 'heavy' right now   
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Squat
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« Reply #1 on: August 06, 2009, 09:09:55 PM » |
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Nice work Ron, looks quite accurate. Question, what modeler do you use? I know in 3DS you could make those tubes from splines and then you would have the ability to duplicate them and lower the quality/density/interpolation of them for LOD's. Right now they appear to be 16-18 segments around, which is pretty good for the highest quality version...or the cockpit view. For the 3rd person model, I wouldn't suggest going over 12 on the best one, but 8-10 should shave off a ton of polygons for the lower versions. For the lowest quality version, I suggest 3 segments around...which maintains a consistant thickness at a distance.
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Ron
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« Reply #2 on: August 06, 2009, 09:34:29 PM » |
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I am using Hexagon3D, someday I will get a higher end 3d modeler though, but still cannot complain about Hexagon, I am pleased with what a $80 program can do.
Right now I do mesh reduction manually. The loop selection and bridge makes it a little easier, but the splines would be the best route it sounds like.
As I re-read your post, my program may already do that... checking it out now. It does have a dynamic geometry command, hmmmm
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grubert
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« Reply #3 on: August 07, 2009, 01:24:53 AM » |
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Great WIP! I'll be following its progression.
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Steely Dane
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« Reply #4 on: August 07, 2009, 01:25:07 AM » |
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Not bad work my friend....if you can make what you need in your software, don't worry about getting something more high end. I've been told that if I was serious, I would get Maya or XSI, but why? I can do the same quality in LW. The only advantage comes when you are possibly animating or effects, which is irrelevant when it comes to making assets for a game. If you are comfortable with the gui and the workflow...stick with it and save your cash. I use LW because I"get" it. I don't use the other ones because the interfaces messed with my head. Simple as that. Oh, and the extra $3-8000 for their product. I ain't made of money, and even if I was, those prices are ridiculous.
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BigDaz
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« Reply #5 on: August 07, 2009, 05:26:57 AM » |
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I got XSI when they had their foundation version at about $500. It was ideal really. It's a shame they dropped it, even with a good discount XSI is over $2000 now. I suppose ModTool does most of it for free anyway.
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« Last Edit: August 07, 2009, 05:31:52 AM by BigDaz »
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Ron
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« Reply #6 on: August 07, 2009, 02:26:42 PM » |
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3d Modeling has been a weakness for the longest time, finally starting to make some progress. I have years of years of 2d and 3d cad design and I was usually one of the best at companies I worked for. To an extent, I think this ended up being a disadvantage when going to surface modeling. I had grown so used to parametric modeling, exact angles and lengths, it still bugs the heck out of me I cannot throw real dimensions on a object and have it adjust in size accordingly 
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Steely Dane
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« Reply #8 on: August 29, 2009, 04:44:33 AM » |
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How's this model coming along? Been awhile since you updated....
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Ron
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« Reply #9 on: August 29, 2009, 11:59:33 PM » |
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How's this model coming along? Been awhile since you updated....
Still chugging along, also been playing around with GC physics and camera controls to learn more about it. Here is the last video on the vehicle. I got the throttle plates animated and simulated the blower belt turning http://www.youtube.com/watch?v=xs7h8lqSCmkNext coming for the chassis is a working parachute. Some will probably be bones for the cloth control, but looking into joints for the rope sections. It may actually work, I thought that many joints tied together would overload the computer, but I tested 80 links in the physics tutorial 3 and it seem to simulate it with ease (I'm still amazed  ) Not sure if it will be possible, but I'm thinking ropes = joints, chute = cloth + bones, material = adding slight mesh deformation in the surface editor Here is a video of a real chute in slow motion http://www.youtube.com/watch?v=mJMe7DEj3ZY
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Steely Dane
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« Reply #10 on: September 02, 2009, 06:09:46 PM » |
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Pretty sweet... Ignore the negative comments from the Youtube Jackasses though, looking for a free demo version.... 30 bux is more than reasonable. There are plenty of free games on the internet for the cheap f##k to try out if he wants....some people just have no idea....
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