I wouldn't disagree on that for 3DRAD vs Gamecore lol. I'm just letting you guys know its there if you want to check it out.
I wish Fernado the best of luck, hope the new business model works out for him. 3D Rad is where I first started dabbing into 3d games. I bought a license before I found out about BV / GameCore. I have no regrets about spending my $ for software that is now free, my little contribution is just a drop in the bucket but hopefully just a little to keep him moving forward

, its kind of like memories of your first girlfriend, you will never forget her

Personally I much prefer Unity3D over Gamecore. I think Gamecore needs a lot of work in speeding it up before I can consider it for a serious project.
Unity3D...

, I too was excited when I heard about the Windows version. After extensive use now, personally I feel like its just a flash editor on steriods. I bought a license awhile back and I still use the 3rd party tool EasyRoads3D and the only time I use it is Terrain in... Easy Roads... Terrain Out and then into GameCore. Once Raoul gets his utility setup for obj export, I will be able to use Easy Roads directly with Game Core.
In the time it takes me to get a decent car paint in Unity, I can have a vehicle with great looking paint running and driving around, popping wheelies and spinning donuts in GameCore.
I went through all the Unity tutorials, even that ~100 page platform one

, then when it comes time to do something on your own... felt like pulling teeth just to move around the world in the editor, let alone write script. I have never read the manual to GameCore, but it has more of a natural feel (both script and world editor)
My results using Unity...
http://www.haulinazz.com/Unity/test.htmlMy results using GameCore...
http://www.haulinazz.com/game.htmYou guys should use GameCore and then we could trade script ideas back and forth...