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Author Topic: Occlusion mapping?  (Read 552 times)
Rutrem
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« on: July 29, 2009, 01:22:39 PM »

is around any tutorial about occlusion mapping in GC.
under Post procesing, is possible to ad Ambient occlusion shader, but how to apply/generate the occlusion maps?
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Squat
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« Reply #1 on: July 29, 2009, 02:02:16 PM »

The Post-Processing Occlusion is...ready?...REAL TIME!

To get that baked into textures, run lightmaps without a single lightsource in the entire world. However, we currently don't know where the images are stored, what format or how to edit them.
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BigDaz
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« Reply #2 on: August 01, 2009, 12:27:24 PM »

The lightmap images are in the media/worlds folder in tga format, if that's what your after.
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Rutrem
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« Reply #3 on: August 18, 2009, 06:27:02 PM »

thnx Daz
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gekido
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« Reply #4 on: August 23, 2009, 01:20:23 AM »

screen space ambient occlusion does not require pre-generated occlusion maps, SSAO is a completely real-time full-screen post effect.
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