Hi guys,
still playing around with physics (just four "chests" - nothing major) ... and still having some "issues" :
1. I've searched for relevant posts (concerning the dynamic steps per second / per frame and have "played around" with various values ... now I've got it to where it looks OK in the editor, but when I actually run the game, I get very "bouncy" behaviour ... although I have adjusted bouncyness and bounce. velocity down to zero. The boxes jump like there were stung by a bee (flubber-like qualities

).
2. I have tried using a collision type "object" with a simplified mesh of the chest (because it has some handles etc. modelled, which aren't relevant for the collision stuff) but that always resulted in a bouncy behaviour (as described in 1. - even in the GC editor). The only way around this was by using the bounding box ... is this something you have experienced too ?
Cheers,
Andreas