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Author Topic: Collision Object shows in wrong place ?  (Read 355 times)
acocq
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« on: July 12, 2009, 05:08:12 PM »

I've seen this a couple of times now ... I load a world into the editor, select a tree object and select the PHYSICS button (to take a look at the collision mesh).  But the collision mesh shows up some 50 meters away from the object.

And no, it's not that the collision object IS at a different location compared to the tree mesh... I've made sure of that (the tree is at origin 0.0.0 in LW, the collision mesh is a stripped down version of the tree mesh ... also at 0,0,0) ...

When I run the game, the collision is correct (so I know the two meshes are congruent).

Any ideas ?

Cheers,
Andreas
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BigDaz
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« Reply #1 on: July 15, 2009, 04:56:30 PM »

Yes, the collision works correctly, it just appears in the wrong place in the editor. If you press the Test Physics button in the physics panel, it updates to the correct location.
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gekido
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« Reply #2 on: July 17, 2009, 11:19:29 PM »

You can either hit 'reload object' or simply reload the world to refresh the collision object positions - they will be in the correct position when you test the game, it's just a 'known issue' when you first add a collision object to a model for the first time.  Doesn't affect anything major, and again a simple reload of the world will correct the visible placement of the object.
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