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Ron
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« Reply #1 on: July 07, 2009, 01:30:22 PM » |
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I could see two different ways:
1. If its on a vehicle windshield for example, put a transparent texture on the window with the flare on it. You can script the flare/texture uv to move around according to vehicle rotation in the world.
2. If its for the whole scene, just do a single plane that always stays in front of the player view. Move the uv around the same as above with scripting.
Finally, not sure how this would work, but you could make a light in the world that follows the player around or orbits the player depending upon how he turns. Then you could have the light only reflect on the player.
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