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Author Topic: RAGMAN  (Read 1384 times)
pixel_legolas
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« on: May 27, 2009, 04:07:10 PM »

I have no clue who made the "ragman" and posted it on the forum but I stole him and placed him in a game Smiley Here is a small demo with ragman falling on some cubes Smiley

I hope the maker thinks it's ok.

I will expand this later on with things that explode and scoreboard and other nifty stuff.

For people who don't know what this is, it's a ragdoll made of small boxes and joints. So it's like a character with limbs and he is falling down and hits the ground. The mission will be to fall in the center of an area, or as close as possible Smiley

Download the demo and try some freefalling

http://files.filefront.com/ragmanrar/;13815088;/fileinfo.html
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Squat
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« Reply #1 on: May 27, 2009, 04:36:48 PM »

Cool man, I had a lot of fun abusing that ragdoll. I made one myself before out of cubes and joints because I thought I was being really creative and genius and the first of my kind...LOL. Mine worked, but the other one had been out for ages and was much better than mine. For one thing, mine didn't have any limitations.

The next obvious evolutionary step starts with a simple question: Has anybody tried radoll on an internal skeleton in GC yet?
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pixel_legolas
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« Reply #2 on: May 27, 2009, 04:42:20 PM »

i know we used to have collision option ragdoll but that was experimental and did not work, i have no clue how it works now
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Ransom
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« Reply #3 on: May 28, 2009, 01:04:10 PM »

That might be the ragdoll I posted last september (I dunno, filefront is blocked at my work so I can't download your file to check) on this thread http://www.gamecore3d.com/forums/index.php?topic=146.0  If so, feel free to use it Pixel.  Just promise if you make a bunch of money of your game you'll throw me a bone Smiley

Squat, I've played around a lot with trying to make better ragdolls, but I've never had any luck with an object that was a single mesh.  The system always seems to want to stretch the vertice out of wack.  I set it up basically the same way as the "ragman", but instead of attaching the collision objects to the different meshes which make up the whole character, I attached the collision objects to joints (set up in modeling program, not GC physics joints) in the model. 

The best I've done is a more realistic version of the "ragman", which uses separate meshes for each collision object.  I hid the joints under elbow pads, knee pads, shoulder pads, etc.  This actually had results I was pretty pleased with.

If anyone else has done any experimenting with ragdolls, please chime in as I think there are many users who would utilize this information.

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pixel_legolas
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« Reply #4 on: June 03, 2009, 07:01:46 PM »

Here is a new demo of RAGMAN:

http://files.filefront.com/ragmanrar/;13849422;/fileinfo.html

Updated:

- Hit fx (very buggy but still a nice addon)
- A welcome message and a landing message
- Automatic "level select" menu after landing (about 7 seconds after landing)
- Added an exploding barrel from templates


I will update this thread whenever I do something. I will redo the menus so you don't have to click though all the buttons Smiley
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pixel_legolas
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« Reply #5 on: April 16, 2010, 06:09:40 AM »

http://www.filefront.com/16139707/ragman.rar

here is the file again. It is a fun concept so I want to keep adding stuff. Any ideas anyone?
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Kor
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« Reply #6 on: April 18, 2010, 09:09:25 PM »

One, I can't DL it from filefront, It tells me that the server can't process the file and thusfor I can't DL it.

Two as for an idea, how about pendulums that swing back and fourth and send the man flying when he's hit
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Every artist was first an amateur.
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pixel_legolas
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« Reply #7 on: April 19, 2010, 02:05:18 AM »

http://www.sendspace.com/file/ffqch0

pendulums are given, sounds like an idea to add Smiley
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Kor
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« Reply #8 on: April 19, 2010, 08:43:47 PM »

ah well now that i see what it is fully then how about a funnel? orrrr springy platforms or something really bouncy?
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Every artist was first an amateur.
-Ralph Waldo Emerson
pixel_legolas
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« Reply #9 on: April 20, 2010, 06:06:18 AM »

I liked the blood splatter and fall thing so now i want a cannon that shoots the ragman out on a bigger map, I will see what I can do
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pixel_legolas
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« Reply #10 on: April 20, 2010, 09:01:11 AM »

hm, when running the ragman project in 2.5 pre-release ragman suddenly just falls through the ground. It's strange because the ground is just a stretched out box with texture.

He hits all other boxes in the sky but not the ground. It has a bounding box collision. Hm...gotta have to try different stuff
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ross.rockafellow
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« Reply #11 on: April 20, 2010, 09:35:42 AM »

I would check the collision groups and make sure the box didn't end up with a different grouping from Ragman
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