I had good luck with applying the force at a slightly different location instead of the wheel location. You could probably do the same by lowering the center of mass too.
else if (handbrakePressed >= 0.9f && forwardPressed <= 0.1f)
{
if (backLeftOnGround)
{
collideBase.AddForce( mtx.ZAxis * leftSideForce, object.GetCurMatrix().Project( 0.6, 0.6, -1));
//if (frontLeftOnGround && frontRightOnGround)
//collideBase.AddForce( mtx.XAxis * turnForce * speed / 2000, object.GetCurMatrix().Project( 0.6, 1.0, -10));
}
if (backRightOnGround)
{
collideBase.AddForce( mtx.ZAxis * rightSideForce, object.GetCurMatrix().Project( -0.6, 0.6, -1));
//if (frontLeftOnGround && frontRightOnGround)
//collideBase.AddForce( mtx.XAxis * turnForce * speed / 2000, object.GetCurMatrix().Project( -0.6, 1.0, -10));
}
}