May 23, 2012, 12:01:58 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Please report any bugs or issues that you might be encountering with the Beta in the Support System so that we can better keep track of any oustanding issues that may come up.

GameCore Support System
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Physics Damage  (Read 333 times)
Squat
Hero Member
*****
Posts: 592


View Profile
« on: January 01, 2009, 08:22:52 PM »

I'd like to be able to take and deliver damage from objects colliding based on their speed and an actual damage modifier setting that can cause some things to be much deadlier than others. Optimally, this could figure out what material is collided against.

Rather than get into the how-to's of scripting this as a shell, since I think I know how to do it per object using an InterpMatrix, I'd like to ask for this to be implemented into the core engine, right into the physics parameters. The part I'd be lost at is figuring out which object should be taking damage and which should be dealing it or if it should be both ways all the time. It should also be less if it doesn't make direct contact against the normals as in a grazing shot.

Right now we can jump off the empire state building and just like in real life, slam into the ground and skip away.

I'm hoping this can be done transparently and given a value in the physics editor tab. It can just be a damage value for each individual collision object.

This could help somebody figure out how hard a piece has been hit on a vehicle and then determine the next course of action, such as triggering it to fly off.
« Last Edit: January 01, 2009, 08:24:25 PM by Squat » Logged
Pages: [1]
  Print  
 
Jump to:  

 
Powered by MySQL Powered by PHP bluBlur Skin © 2006, hbSkins
Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!