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Author Topic: Terrain water problem  (Read 1161 times)
happymonkey73
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« on: July 25, 2008, 09:39:45 PM »

sorry, again.  Grin

I'm now having a problem with the terrain water. Instead of the player swimming, he just stands on it, as if it were ice. Also, I can't add waves.

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pixel_legolas
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« Reply #1 on: July 28, 2008, 03:34:35 AM »

i dont remember that button but in the surface properties in the bottom somewhere you have to add another water.shd or something. That should add the waves. I dont know how to fix the collision though yet
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happymonkey73
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« Reply #2 on: July 28, 2008, 11:06:52 AM »

Where's the water.shd located and where am I supposed to add it? Doesn't the surface properties just deal with how it looks, not how it acts?

Also, in another test, the character just fell through the water and stood on the ground as if he weren't in water at all.

Finally, the place where you edit waves is in the options tab of the edit terrain window.

Thanks!
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pixel_legolas
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« Reply #3 on: July 28, 2008, 12:39:41 PM »

Ok, this water thing is getting on my nerves. Please make a tutorial now Gekido because this is just absurd. Nothing happens when adding terrain and messing with settings.
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Wrapscallion
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« Reply #4 on: August 29, 2008, 11:57:34 PM »

just turns black for me.
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hikmayan
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« Reply #5 on: August 30, 2008, 03:40:27 AM »

Hmmm...yeah!,that's strange.
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pixel_legolas
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« Reply #6 on: August 30, 2008, 04:39:15 AM »

I noticed i have to import water.shd in both layers of the terrain. But i still cant get transparency
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acocq
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« Reply #7 on: August 30, 2008, 11:02:46 AM »

I noticed i have to import water.shd in both layers of the terrain. But i still cant get transparency

Weird ... I've loaded up the water.shd on the water layer and just turned up the transparency (Edit Terrain -> Layers -> Water Texture -> Edit Surface -> Transparency). I've got it set to 0.52 and it works.

But I agree that sometimes it looks black (depends on the viewing angle ?).  And I haven't got the waves to work at all. Period.  In the game editor I see some "movement" of the water texture, but no displacement.

Cheers,
Andreas
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gekido
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« Reply #8 on: August 30, 2008, 01:13:49 PM »

if you go to the 'Edit Surfaces' panel you will see a specific surface called 'water' - do your application / modifications there.

The way that water shaders and the water behavior in general has been changed completely for the upcoming release to simplify the process.

The water shader that is in the initial Beta release is simply a pixel shader - there is no vertex animation at all.
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hikmayan
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« Reply #9 on: August 30, 2008, 02:26:14 PM »

Looking forward to the new water shader. Cool
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pixel_legolas
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« Reply #10 on: August 30, 2008, 07:33:20 PM »

Got transparency working in the editor because RENDER OPAQUE was ticked in. But now I can't get it to work in the demo because it seems RENDER OPAQUE gets ticked in all the time Smiley
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pixel_legolas
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« Reply #11 on: September 02, 2008, 01:13:30 PM »

Still have problem with transparency. When i look outside my map (i have mountains around map) the water is there and transparent but inside map its now shown. But enemies that are under water level have the water as a texture. So it's kind of inverted on screen. Weird stuff
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gekido
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« Reply #12 on: September 16, 2008, 02:15:25 AM »

The water system has been completely rewritten for the upcoming release.
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