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gekido
Guest
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« Reply #3 on: September 16, 2008, 02:14:44 AM » |
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what you are running into is the texture management system loading textures. you need to look into how much texture memory your scene is using and be careful managing how much textures are loaded.
the bottom status bar of the editor displays how much memory is used by the currently loaded world. Note that in the game editor alone, this does not include the graphics used by your front end menu / interface (which are resident in memory as well while your game is running). So if you have a scene that is using 256 Mb of memory, and your video card only supports 256, you will likely run into situations where the engine needs to stream new textures into memory / unload old ones.
Objects / textures in the engine that are NOT loaded in the editor - for example if you haven't loaded an object or texture into the editor before, and load it into a world (either in the editor or dynamically on the fly during the game), then the engine will cache & process the content - this takes longer than a simple stream of the texture memory, and 'might' be what you are seeing, but it's unlikely.
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Note: Some people have recommended doing things like deleting BVO files or BVJ texture cache files, which is a very bad idea as this simply forces you to recache them the next time the engine loads the content (resulting in much longer load times).
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