2) How to generate lightmaps for an environment
This one is good. I?d like to see how?s the best approach to lightmapping an entire level, with light and occlusion. If it?s it is to lightmap objects one by one, or in chunks of objects, or the entire level at once.
Other advanced ones (for later):
- How to setup a character parts customization screen, with menus, sliders etc.
- How to implement a simple
save game system.
- How to setup a terrain topology using a heightmap image.
- How to import custom geometry to be my terrain object (if it?s possible)

- How to add animated vegetation to the level using the terrain system.
If I remember more, I?ll put here later.