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Subject Started by Replies Views Last post
Important Topics
DAZ 3D is putting together a contest dazpro 8 690 Last post October 06, 2010, 04:27:44 PM
by cysphere
Updated FBX Loading « 1 2 » gekido 15 1712 Last post June 17, 2010, 07:21:26 AM
by Bensta
[VIDEO TUTORIAL] Getting custom character to GC with Soldier's animation « 1 2 » pixel_legolas 23 2936 Last post June 22, 2010, 11:50:59 AM
by Bensta
Normal Topics
From the Developers of Singularity - Creating First Person Animations gekido 0 276 Last post June 27, 2010, 10:52:21 PM
by gekido
I WILL MAKE YOUR 3D ART ! ! ! ! ! ! jpb 0 330 Last post April 03, 2010, 05:15:43 AM
by jpb
Lightwave UV-mapping "wonky" after loading into GC acocq 1 355 Last post October 12, 2009, 01:39:49 PM
by gekido
Vehicle Junkyard model pack dexsoft-games 1 357 Last post July 17, 2010, 06:26:35 AM
by BigDaz
Image Converting DaChicken Incorporated 3 368 Last post April 24, 2011, 03:32:24 PM
by gekido
normal maps and double sided polygons Shaolin_Bboy 1 370 Last post September 20, 2008, 02:44:02 PM
by Squat
Tree leaf and normals DavidC 1 378 Last post January 12, 2009, 11:46:07 PM
by Ron
Model Conversion Please Merrie 2 380 Last post May 12, 2009, 02:14:27 PM
by Merrie
Instancing? Squat 1 389 Last post September 17, 2008, 10:54:23 PM
by gekido
Free gas tank model and textures BigDaz 0 391 Last post October 15, 2010, 07:01:40 AM
by BigDaz
please help character animation umomanahmet 1 391 Last post October 31, 2009, 04:35:24 PM
by pixel_legolas
2d character? Architex 2 394 Last post June 16, 2010, 06:17:17 PM
by gekido
So I'm back, and I have a $$$ proposal Architex 3 409 Last post September 25, 2010, 02:39:41 AM
by gekido
Gekido: bone pivotpoint orientation Shaolin_Bboy 1 432 Last post October 21, 2008, 12:10:25 PM
by Magian
Texture problems davidochoa 4 443 Last post July 27, 2010, 12:32:55 PM
by davidochoa
media folder.... CADster 5 467 Last post September 25, 2010, 07:42:27 AM
by cysphere
Nice models and free models, new site! 3d4ya 1 469 Last post September 03, 2008, 12:08:09 PM
by Squat
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