Sound & Music

Sounds in GameCore can be either accessed directory or 'wrapped' with a Sound Properties file (.smp).  If you wish to have custom properties for your sound (specify whether it should be looped etc), you will need to create a Sound Properties file.

The GameCore Sample Editor

GameCore provides a simple interface for modifying, previewing and otherwise customizing sounds for use in your GameCore game.

Under the Tools menu, you will find the Sample Editor, as shown below:

When launching, the Sample Editor will prompt you for a sound file to open.  Navigate to the location of the sample that you wish to modify, and click Open.

Supported sound formats & file types can be found here.

Once you have specified a Sample file to open, the Sample Editor will launch, as shown below:

Once you are satisfied with the changes, simply click 'Save' to save the resulting .smp file into your project. If the smp already exists, the editor will update the new settings.  If not, the editor will automatically create the Sound Properties file for you.

For More information:

For more information about GameCore properties files, and how they are used, visit:

Reference - Properties

For a full list of available Sound Properties supported in GameCore, visit:

Reference - Properties | Sound Properties