Realtime Lighting
Realtime lighting is light generated and computed in actual game time. This is obviously the best method for getting great lighting but it is unfortunately very taxing on your system. Each object in GameCore (due to hardware / shader limitations) can only have a maximum of 8 lights active per mesh when using real-time lighting (and the sky system's sun is one, if you are using it).
Most scenes will have more than 8 lights that need to effect the meshes in the game worlds. We turn to lightmapping to exceed this limitation.
