Advanced “Next Gen” Renderer
GameCore features a powerful, end-user configurable renderer that allows your games to scale from the lowest end hardware to the latest next-gen platforms.

 
Working on casual games targetted at the largest possible consumer market? GameCore provides OpenGL fixed-function rendering with no shader (or DirectX) requirements whatsoever.

 
Working on the latest next-gen titles that require the maximum in visual fidelity? GameCore Provides you with the latest in OpenGL and DirectX shader-based rendering, including user-configurable post-processing effects (Depth of Field, Screen Space Ambient Occlusion, True 64 bit HDR / Bloom and much more).
Post Processing FX
GameCore has many various high quality Post Processing effects ranging from Ambient Occlusion, Bloom, Blur, Depth of Field, Film Grain, Levels HDR, Levels, Monochrome to Thermal Spectrum so that you can achieve the look and feel of multi-million dollar games with just the click of a mouse.
Advanced Material and Shader Editing
Our powerful material editor gives you complete control over how your objects appear in your game. Apply normal / displacement / specular & detail maps with ease. Adjust the effect of your normal & displacement maps interactively to get the right effect. Add multiple surface layers for multi-pass combination effects and much, much more. In addition, you can configure and customize all of the surface properties dynamically from within your game!