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Streamlined Art Pipeline
Getting content from your favorite 3d modeling package to game engine has never been easier. With support for every major 3d package, GameCore lets your artists focus on creating the best content possible, instead of fighting with complex export procedures. GameCore supports pretty much every 3d modeling package available through our native support for the most common, industry-standard formats like Alias OBJ, 3d Studio (.3ds) and Autodesk FBX, including: - Autodesk 3ds Max (.fbx, .3ds)
- Autodesk Maya (.fbx, .obj) - Autodesk Motion Builder (.fbx) - Lightwave (.lwo, .lws) - Milkshape 3d (.ms3d, .obj, .lwo, .3ds) - SoftImage (.obj, .fbx) - Silo 3d (.3ds, .obj) - Google SketchUp Pro (.3ds, .obj, .fbx) - and many, many others Supported 2d Formats
- .psd - .tga - .jpg - .gif - .png - .bmp - .ogg (Ogg-Theora Videos applied as textures) Editor | Viewer
Physics | Collision Art Pipeline Terrain Cinematic System Procedural Geometry Renderer Lighting Script-driven Development Single Click Publishing Networking Documentation Templates | Prefabs Profiling | Debugging Comparison Chart ![]() |
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